Slug rounds and flechette rounds for shotguns Various attachments unique for specific weapons Various handguards and stocks for weapons Kobra, EoTech 553, Aimpoint, Micro T1, Trijicon ACOG, Trijicon RMR, Schmidt&Bender Shortdot, PSO-1, SG1 scope for G3, Nightforce NXS Custom optional HUD elements for displaying health and ammo (Spawn Menu > Utilities > CW 2.0 > Client) Very flexible, easy to use and modular plug-in system for developers Ability to turn on simple telescopics and toggle the crosshair Optional blur effects when reloading/aiming/customizing Designed for both singleplayer and multiplayer Inability to fire weapon when in water/climbing a ladder (it was worked on since 2010 before I ported it over to GMod 13 and released it on the workshop!)Īdditional weapons will be added as separate packs, similar to the way it is with my FA:S 2.0 Alpha SWEPsĬS:S weapons version is not planned nor will be made.Ĭlick here to open the base documentation.
SOURCE UNPACK CHANGE PORTAL GUN TEXTURE CODE
Since it's a remake (meaning a complete code re-write), it is not compatible with CW 1.0 weapons.ĬW 1.0 was a mess after 3 years of updates, structure re-writes and other ♥♥♥♥. Q: Why replace CW 1.0 on the workshop? Why not keep CW 1.0? Why not make it an update? Why are there so few weapons? Why call it CW 2.0 anyway? Why is there no backwards compatibility?Ī: CW 2.0 is not an update, but a remake with focus on quality over quantity and consistency. Check out 'Intravenous', a stealth/action game that I'm working on!